When
I purchased my Game Boy Advance, the first game I purchased
was Fire Pro Wrestling. There is no particular reason why.
I think it has more to do with its ancient-looking graphics
and the likelihood that it was similar to Nintendo's Pro
Wrestling. I was surprised, however, to learn that Fire
Pro Wrestling was one of the most difficult, but most satisfying
games I've played since Tetris.
It's
not so much about wrestling, although there is plenty of
it. There are 150 different wrestlers to choose from --
including many familiar looking copies of old favorites,
luchadors from Mexico and distinctively Japanese characters.
You can create your own wrestlers with an amazingly complex
editing system or create your own league with up to 64 different
wrestlers and play an entire season(?) right up to your
own Wrestlemania.
Even
with all that, the pleasure comes not from digitized approximation
of two oily, musclebound men locked in combat, but from
the basic gameplay mechanics and the satisfaction derived
from having such complete and utter control over the whole
thing. The intricate system of timing and sense of progression
is amazing.
First
of all, to even come close to winning a match, you have
to watch carefully and press your buttons exactly when
wrestlers touch. The two guys sort of take a step back and
then lock arms. This is when you have to make your move.
Not a millisecond later, not a millisecond less. This takes
the button-mashing out of the picture. You have to think
about what you're doing. When you win a lock-up, you feel
like you have control. It's pretty cool to see a game that
rewards patience and thought -- especially considering the
target demographic of the Game Boy.
The
other really interesting thing is the division of weak moves,
medium moves and strong moves. If you win a lock-up with
a strong move right at the beginning of the match, your
opponent will get a reversal, and you'll end up getting
hurt. You have to pull off a series of weak moves to increase
your likelihood of successfully completing a medium move,
and so on.
It
continues to get more complex, as you examine the moves
you can do while your opponent is down, and from behind,
and counter moves. In addition, each wrestler has his own
set of strengths, weaknesses and wrestling styles that you
can use to your advantage if you care to spend time thinking
about the whole thing, but once you master the timing, and
succession of moves, it's endlessly satisfying to pound
on opponent after opponent -- reaching zen-like states not
unlike those that Alexei Pajitnov was responsible for.